Monday, 28 November 2011

Weapon and Engine Effects

Something that has been weighing on my mind greatly recently is as to how the weapons in my game are going to operate and how they will appear visually to the player. I feel it is important that the weapons convey a correct sense towards the player as to what they are firing and as to what is being fired at them. When this is not clear it can have a great impact on the experience of the game.


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