Well with my previous obstacle defeated I moved forwards into playing around with what can be achieved with a skeletal mesh. One thing that piqued my interest was sockets and how they could be used to attach objects, particle emitters and more to a mesh.
(Perfect for adding the important details to space-ships)
Granted the effect below is from the Cicada that is bundled within UDK, I do plan to create my own particle emmiters and effects.
This is just further experimentation with the engine so I get more comfortable using it.
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