Simply double-click on your skeletal mesh actor within UDK and scroll-down to collision and right there is the place to assign the physics asset file.
Now to press forwards in getting some effects working so I can be certain I have a good understanding of them and hopefully by the end of today or at latest the weekend, the general logistics for a working vehicle class (that can be applied to any space-ship within the game) should be complete. Then I can start production on furthering my game concept and some high-quality 3D models.
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