Monday 28 November 2011

More Concept Art

Heres some more concept art, soon follow are the designs for enemy ships/fighters, capital ships, frigates and general environment designs in space.


Another cruiser design, this more sleek and reminiscent of a transport vessel for between larger and more capable ships.


This a much more agile and ordinance-heavy type of cruiser, much more like a bomber-type vessel. Where it sacrifices top speed, it makes up for it in evasiveness, armour and damage dealing capabilities. I could actually see this being a great enemy-type vessel.


This cruiser has a much more 'classic' design, for me personally there is a very early 70's style of design to this cruiser and harkens back to an earlier vision of space travel.


 This cruiser has massive engines and access to the ship is granted from behind one of the nessels to the spaceship, this element being implemented to the design provides an opportunity for interesting docking animations and also for other cutscenes.


 Here is the top-side of my orthographic for the player-ship. It should be clear where turret and missile hard-points are located. A great deal of care was taken in ensuring the measurements are precisely correct as any mistakes would greatly influence the outcome of the 3D model.
Next on my list is to produce the Front and Side views so that I can get some definate progress made on the main assets for my game.

This started as more of a doodle for the player-ship in action in the game and then became a conceptual impression of what it could look like within the game. This is yet to be painted but hopefully gives a starting impression of what direction this project is heading towards.


 Soon to follow, along with the concepts I have detailed at the start of this post are storyboards for various cutscenes in the game and ship animations.

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